MARC WILLY

HI THERE!
I’m Marc, a sound designer based in Barcelona.
I’m drawn to projects with personality — especially indie games where sound helps shape the feel of the world as much as the visuals. I love working on those small details that make things click, even if they go unnoticed.
Alongside game audio, I've worked as a freelance sound designer for advertising and have a background as a sound technician at RTVE, which taught me to adapt fast and bring care into every project.
Outside of audio, you’ll probably find me playing board games, climbing, or keeping up with my two chaotic cats!
IMPLEMENTATION
Horror Ambience System
Two in-game parameters (Anxiety and Danger) control the atmosphere and environmental sound effects, such as the player's breathing, distant screams, creatures, and other unsettling sounds.
Adaptive Inventory Sounds
What if your character’s movement sounds could adapt to the items you carry in your inventory?
Unity's 3D Game Kit
Footstep design across different surfaces, audio cues for player awareness during combat, synthesized soundscapes, and much more!









